Blender: Add-on version for “Change multiple curve origins”

I made the snippet of “Change Multiple Curve Origin” an Blender add-on to be able to install it. Since it is my first add-on of Blender, the python code may have parts that I will be able to improve.

The Github page is here(Blender_change_multiple_curve_origin).
The below is the same as on the Github page.



ChangeMultipleCurveOrigin can relocate origin of curves at max or min of x/y/z vertex of the curve.
Many curves can be applied by multiple selection.



1. Put the .py file on the Blender’s add-on folder, such as “/Users/USERNAME/Library/Application Support/Blender/2.72/scripts/addons” on Mac.
2. In blender, Go to File > User preferences > Addons. You can find “Object: Change Multiple Curve Origin” in Object category. And click check button to enable it.



1. Multiple select Bezier curves that you want to change the origin.
2. In the search box(shortcut key is space bar by default), search “Change multipe curve origin” and click it.
3. in the bottom left panel, you can change axis to calculate max or min, and max or min to choose a vertex to place curve’s origin.
4. The resulting origins are relocated, for the example, on each vertex at max value of x axis.

changeCurveOrigin can relocate origin of curves at max or min of x/y/z vertex of the curve.
Many curves can be applied by multiple selection.

xyz='x'/'y'/'z'. xyz is coodinate to use to compare value.
maxmin='max'/'min'. maxmin is comaring criteria by max or min.

bl_info = {
    "name": "Change Multiple Curve Origin",
    "author": "Squared Nob",
    "version": (0, 1),
    "blender": (2, 7, 1),
    "location": "",
    "description": "Change multiple curve origins by multiple selection",
    "warning": "",
    "wiki_url": "",
    "tracker_url": "",
    "category": "Object"}

import bpy
def changeMultipleCurveOrigin(xyz='x', maxmin='max'):

    # Store multiple selected curves.
    selected_curves = bpy.context.selected_objects

    for curve in selected_curves:
        # Deselect all and select one curve.
        bpy.ops.object.select_all(action='DESELECT') = True

        # Return vertex point where max or min value of x/y/x.
        vert_tip_point = getMaxOrMinVertex(curve,xyz,maxmin)

        # Change cursor's location to the tip point.
        bpy.context.scene.cursor_location = vert_tip_point

        # Activate the curve object = curve

        # Set origin at cursor = vertex tip point.

# Get curve's vertex point where max/min of x/y/x.
def getMaxOrMinVertex(curve,xyz='x',maxmin='max'):

    # Specify which coordinate will be used to compare.
    coord_index = 0
    if xyz == 'x':
        coord_index = 0
    elif xyz == 'y':
        coord_index = 1
    elif xyz == 'z':
        coord_index = 2
        coord_index = 0

    # Matrix multiplier for local point to change into global point, due to cursor point using global point.
    curve_matrix_world = curve.matrix_world

    vert_tip_point = (0,0,0)
    for i,d in enumerate([0].bezier_points):
        # Multply cooridnate by matrix world to make global coordinate. Don't reverse order, it's linear algebla's multipy!
        coord = curve_matrix_world *
        if i == 0:
            vert_tip_point = coord
            # Switch max or min comperarison
            if maxmin == 'max':
                if vert_tip_point[coord_index] < coord[coord_index]:
                    vert_tip_point = coord
            elif maxmin == 'min':
                if vert_tip_point[coord_index] > coord[coord_index]:
                    vert_tip_point = coord
                if vert_tip_point[coord_index] < coord[coord_index]:
                    vert_tip_point = coord
    return vert_tip_point

# Main class
class ChangeMultipleCurveOrigin(bpy.types.Operator):
    """Change Multipe Curve Origins"""      # blender will use this as a tooltip for menu items and buttons.
    bl_idname = "object.change_multiple_curve_origin"        # unique identifier for buttons and menu items to reference.
    bl_label = "Change multiple curve origin"         # display name in the interface.
    bl_options = {'REGISTER', 'UNDO'}  # enable undo for the operator.

    # Get user input.
    xyz = bpy.props.StringProperty(name="Choose x/y/z direction",
            description="x/y/z direction to compare location of verteces",
    maxmin = bpy.props.StringProperty(name="Choose max/min of locations",
            description="max/min of locations to pick up a vertex",

    def execute(self, context):        # execute() is called by blender when running the operator.
        # Execute main function
        changeMultipleCurveOrigin(, maxmin=self.maxmin)

        return {'FINISHED'}            # this lets blender know the operator finished successfully.

def register():

def unregister():

if __name__ == "__main__":

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