This is a physics simulation with particles controlled by molecular addon. The curry has the almost same setting as my previous post(CGI: Dinner time – Gappy Facets).
In this video, I focused on adhesion.
The curry particles are set to attract each other. As a result, the swinging paper core cut the curry off, and some of them are blown away to the wall, but main body keeps semisolid state.
The particles also stick to the wall and monkey, it’s simply the result of increasing stickiness in physics > collision.
I want to mush the particles when they bump the colliders, but thus far I don’t know how to do it with particle.
Pingback: Blender: How to make realistic excrement of any objects (seriously) - Gappy Facets