This is sushi monkey with improved rice material. The monkey was dropped by cloth simulation.
I felt the result looks like sushi of shellfish. So I put the orange material on the suzanne.
Pick it up.
Subsurface Scattering problem:
In the previous post(Blender CGI: Sushi Monkey), I made sushi rice. But it looks firm.
Subsurface scattering is essential for organic skin, but there was a problem. When subsurface scattering was high, the rice particles went dark.
Improved rice material:
To render subsurface scattering correctly, I turned the particles into an object.
Firstly, I converted particle to object by turing on “convert” at modifier > ParticleSystem.
Then, selecting every object converted from particle, I join them into one object by object > join in the menu.
Now subsurface scattering renders white rice. So I increased effect of it. The rice material is below.
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- CGI: Kaki-no-tane array
- Blender CGI: Sushi Monkey
- Blender CGI: Sushi Monkey 2 with improved rice
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- Blender CGI: Takoyaki Dropping Out of Tsumayoji Stick 2
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