My first goal was to make a material of blood vessel on hand by cabbage texture.
But in the development of material, I change the goal.
Finally I finished the procedural hand skin material. The material doesn’t need UV mapping because it is procedural, including blood vessel.
Material node:
Skin node:
Blood vessel node:
Close up images:
You can see blood vessels in the skin. And bumps on the skin.
The hand object is UP3D’s Simple Hand Rig.
- Blender: Procedural Hand Skin Material With blood Vessels