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This is a procedural earth material I made. In the material I focused on the shape of cloud by Musgrave texture.
Since it’s procedural. The material is applied on an object seamlessly.
The earth below is a bended earth.
I call the earth below as “Cooper Earth” for a reason.
The pattern of cloud around the earth was made by Noise and Musgrave Texture. Dimension = 0 is the very important setting here to make clear boundary of noise.