This is a tutorial to make a tree.
The base mesh is ico sphere.
The important tips is to subdivide the mesh for many vertices, because many vertices can make many cracks.
The setting of the addon is that “Scale Z” = 0.1, “Max Crack” = 300, “Extrude” = 0.01, “Random” = 0.5.
Other examples by the addon:
You can download the file from Tree By “Crack It” Addon | Blend Swap.
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